I'm a game programmer and technical leader with over 15 years of experience.
I've worked on AAA projects through their entire lifecycle from prototype to post-launch support.
My most notable projects have been Fortnite for Epic Games where I was a Technical Director for competitive integrity and Riot Games' VALORANT where I was one of the first engineers on the project and shipped the game as the lead engineer for competitive integrity.
Most recently I've been working at Odyssey Interactive on Omega Strikers while also working on my own game projects.